Futsal plan
St Thomas Aquinas
Lead Coach
Conroy
Setting up indoor goals
Ben & Lewis
Greeting parents and kids at entrance to the hall
Klaudiuzs
Ensuring kids don't leave the hall at the end without Mum or Dad
Klaudiusz (train Ben or Lewis)
Moseley School
Lead Coach
Klaudiusz / Mosawir
Greeting parents and kids at entrance to the hall
Klaudiuzs / Mosawir
Ensuring kids don't leave the hall at the end without Mum or Dad
Jago
Session Plan
Arrival Activities
Session Planning
Try to incorporate ONE of each of these (bullets) in each session. Bear in mind that the speed you progress will depend on the ability and age of your group (length guide in brackets)
- Principle (6-8 weeks) – COMING SOON
- Capability (6-8 weeks) – COMING SOON
- Core Skills – Attacking (3-5 weeks)
- Core Skills – Defending (4-6 weeks)
- Core Moves – (6-8 weeks) – coming soon
- Set pieces & Routines
Session explanation
5-7 mins MAX (just until all the kids arrive)
Remember:
- The idea of an Arrival Activity is so players can join in as soon as they arrive, so you can continue to set up the rest of the session
- They should be easy to understand
- They should be self-managing (i.e. kids can run the game themselves and explain the rules to the other players)
- The pitch should be set up BEFORE any kids arrive
5-7 mins max (finish by 15 mins past the hour)
Technical circle (everyone in a circle, loads of touches, left foot / right foot etc)
15 mins max
This area focuses on a theme or concept that is related to the game (i.e. ‘game-related’), for example:
- Encourage your team to use the wingers more
- Playing in a ‘Diamond’ formation
- Playing out from the back
- Attacking & Defensive Overloads
- Trying to perform 1-2s in a 2v2 match
N.B. For younger kids, we will generally have a technical OR a game-related focus, rarely both in the same session
- Tell, Show, Demonstrate, Do – you can do this as they have a drink 😉
- Can you improve the session? Think STEP – Space, Time, Equipment, Players
- Can you adjust it so more kids are playing at the same time?
- Finish with a quick recap with the players to help them bring it into the match
20 mins
Remember to divide the match in two sections
- 10 mins game where you remind the players what you have learned (do this no more than 4-5 times and for 20 seconds each time)
- 10 mins free match (just let them play)
5 mins
- Don’t skip this! You will be surpirised how little the kids remember
- This section is CRUCIAL in helping the ideas / themes stick in kids minds
Questions
- “What was the session about?”
- “Which bits didn’t you enjoy?”
- “What bits did you enjoy?”
- “What did you learn?”
Principles
Details coming up soon........
Capability
Details coming up soon........
Core Skills - Attacking
Tip: If you feel the class are keen/capable of learning multiple skills at once, set up various skills stations (i.e. similar to circuit training) so they can move from one to the next. Don't overstretch yourself by trying to do too many skills 🙂
Shuffle Dribble
Detail:
- Usually performed on the wings
- Keep the ball between your feet
- Face the opposition
- Angle your body against the wing
Benefits:
- Protect the ball between your feet
- Advance up the pitch easily
- You can go left or right of the opposition
The Sole
Detail:
- ‘Toes-to-sky’
- Put your arm out to protect the ball
Benefits:
- Stops the ball dead
- Control the ball immediately
- Can push off in any direction
Toe-Poke Finish
Detail:
- Usually performed closer to goal
Benefits:
- Quick finish can take the GK / defender by surprise
- Less backlift / run-up required
Rolling Touch
Detail:
- The ball never stops
- Roll the ball in the direction you want to play / go
- Can you play forward?
Benefits:
- Difficult to defend against as the ball doesn’t stop
- You maintain good control at all times
Stop Turn
Detail:
- Generally this move takes you back in the direction you came
- ‘Open Stop Turn’ (ball infront of you)
- ‘Closed Stop Turn’ (similar to a mini-dragback or Cruyff turn)
- Keep the ball under your body
Benefits:
- The ball stays very close to you
- Quick, easy way to get out of trouble 🙂
- Change direction of play very quickly
Arrowed throw (goalkeeper)
Detail:
- (Skill 2 in the link above)
- Throw the ball at hip or shoulder height
Benefits:
- More accurate
- Faster (as less time in the air)
First time finish
Detail:
- The ball never stops
- Roll the ball in the direction you want to play / go
- Can you play forward?
Benefits:
- Difficult to defend against as the ball doesn’t stop
- You maintain good control at all times
‘La Croqueta’ (The Iniesta)
Detail:
- Shuffle the ball quickly from left to right, or right to left
- The ball moves much wider than the width of a normal stance
Benefits:
- Keeps the ball between your feet
- Very effective in tight spaces
- Can be used standing still, or on the move
Laces shot with power
Detail:
- Strike the ball with the ‘laces’ part of your foot
- Focus on technique first
- Build up power slowly
Benefits:
- Accuracy AND power 🙂
Chip pass (‘La Parallel’)
Detail:
- A clipped / chipped pass at knee height, generally down the wing
Benefits:
- Slower pass allowing the receiver more time to get the ball and usually a better angle to shoot
- The clip / chip beats the low block (with the foot) from the opposition defender
Rolling Turn
Detail:
- Striker (pivot) receives the ball with their back to goal
- ‘Feels’ the defender behind them and uses their body to roll and set up the shot
Benefits:
- Difficult to defend against
- Striker can go both ways
High, hard, near post
Detail:
- (Head to 1:14 on the video)
- Aim for the top corner, near post
Benefits:
- The GK will usually cover the far post and bottom far corner
Receiving the ball on your back foot
Detail:
- NB This is different to football, where the back foot = the foot furthest from where the ball us coming from, enabling you to play the ball forward quickly
- Back foot in Futsal means the foot furthest away from the opposition player
- This is usually used when you are under pressure – otherwise, you should play forward 🙂
Benefits:
- Your body protects the ball
- Use the opposition player to roll and spin
Outside of the foot pass
Detail:
- Flick the ball with the outside of your foot 🙂
Benefits:
- Deceives the opposition
- Quick to execute
Core Skills - Defending
Tip: You can create exercises / sessions for some of these, and for others it will be more appropriate to demonstrate. In both cases, feel free to stop the session if you see opportunities to explain the skills to players during exercises/matches
I'll add session ideas below 🙂
- Man-marking (stay with your player) – MARKING
- Keep looking at the opponent and the ball – INTERCEPTING
- Get low – makes it easier to change direction – PRESSING
- Ensure you can see the player and the ball – MARKING
- Get your body across the attacker – INTERCEPTING
- Front foot challenging – CHALLENGING
- Position yourself between your opponents and your goal – MARKING
- Protect the middle of the court – MARKING
- Push your hand out to keep the player away – MARKING
- Back foot challenging (last ditch) – CHALLENGING
- Match stride and step across their path – CHALLENGING
- Force the opposition onto their weaker foot – PRESSING
- Challenge on the ‘first touch’ – any sooner and they will be marked, any slower and it’s too late. Looser marking also means you can cover a teammate – COVERING & RECOVERING
- Tighter marking on a player means they need less cover – COVERING & RECOVERING